![]() ![]() If you start with a Cube object, convert the cube to polygons with the Make Editable command and use tools from the Structure menu to extrude, bevel, knife and so on to craft the surface. Techniques include starting from a simple object such as a cube or creating the points manually one by one (join them together with the Bridge tool or Create Polygon tool). There are various ways to go about building your Subdivision Surface models. This is an extremely quick and simple way to create organic forms or, with the help of edge and point weighting, firmer shapes also. The Subdivision Surface object uses an algorithm to subdivide and round the object interactively - a process termed subdivision surfaces. ![]() This is a far quicker and easier process than, for example, using PLA to animate a character that has over 100,000 polygons. To animate these objects - perhaps using PLA or Soft IK - you animate these control points. Complex objects can be created using a relatively low number of control points. Subdivision Surfaces objects are also well-suited to animation. With point weighting, edge weighting and the subdivision surfaces of Subdivision Surface, you can craft any shape at all - from high performance sports cars to characters that you can pose and animate easily. For character designing especially, but for general modeling also, Subdivision Surfaces is one of the most powerful sculpting tools available to the 3D artist.
0 Comments
Leave a Reply. |